![]() ![]() Once combat proper starts, however, things quickly devolve into a mad scramble. Your weapon can sit on three different levels, and at the beginning of a bout you and your opponent will battle wits in an attempt to glean each other’s strategies. In order to pass your opponent, you have to engage them in combat using a system that feels like the delicate marriage of fencing and a rugby scrum. ![]() ![]() It's probably going to take until Nidhogg 15 for us to fully accept that premise. You and a single opponent attempt to run towards opposite ends of a large 2D arena in order to be eaten by the giant cosmic worm known as the Nidhogg. Nidhogg 2 is the very definition of an iterative sequel, in that it makes no changes to the core mechanics of its predecessor. ![]()
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